package com.me.adventures.buttons; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Vector2; import com.me.adventures.main.AdventuresOfManuel; public class BotonNivel1 extends Boton { public BotonNivel1(AdventuresOfManuel adventures, Vector2 posicion) { super(adventures, posicion); Textura = adventures.getManager().get("Pantallas/1.png", Texture.class); asignarBordes(); } @Override protected void funcionamiento() { adventures.setNivel(1); adventures.setScreen(adventures.NIVEL1); } }